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Call of Duty 4: Before the dawn zombie modification 
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BTD alpha Version Alpha_X
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http://www.btd-alpha-x.co.uk/
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Mod creators:
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Before The Dawn Development Team:
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AbneyPark - Mod founder/Scripter/Main dev team admin
Kill3R - scripter
H0ly - scripter/General Development


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Alpha_x Development Team:
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Hacker22 - Scripter, Main Mod Builder etc
Cprl.Rst - Website Development
AudioGhost - Graphics and Scripter
{OSG}Brodie - Website Development/WayPoints/HQ player and Admin Character and weapons Skins

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List of Stock maps that are Incompatable with X16
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* mp_citystreets
* mp_crossfire
* mp_broadcast
* mp_backlot
* mp_vacant
* mp_convoy
* mp_Carentan
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List of Custom Maps that are waypointed in the waypoints.iwd (tested and Working when i tested XD)
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* cube
* Lolzor
* mp_aerodrome
* mp_al_jabal
* mp_anchorage
* mp_argel
* mp_asylum
* mp_ava_crossroads
* mp_blast
* mp_bridge
* mp_bunker_final
* mp_burck
* mp_caen
* mp_castlewars_v3
* mp_ctan
* mp_daybreak
* mp_dust2_classic
* mp_dust3
* mp_foxhunt_ruins
* mp_highrise
* mp_hhk_ballroom
* mp_kk_arena
* mp_laugh
* mp_legionforest_v2
* mp_lolv2
* mp_lpost
* mp_matroska
* mp_modern_rust
* mp_oldschool
* mp_oldtown
* mp_onslaught
* mp_poolday
* mp_pillar
* mp_sbase
* mp_scrap
* mp_shipment2
* mp_toujane_beta/updated by Brodie
* mp_v2_b1
* mp_wizard
* mp_zom_box_fun
* mp_zom_asylum
* Added by Brodie
* mp_4hqanoi
* mp_4t4scrap/all3
* mp_arkona/arkona_osg
* mp_aosta_valey
* mp_atp
* mp_backlot_2
* mp_canal_bf3
* mp_castle_v1
* mp_chataeb
* mp_compact
* mp_fabrika
* mp_fallout
* mp_fav
* mp_firingrange/v2
* mp_fregata
* mp_highrise/hisar/
* mp_fabroka
* mp_hangareturn
* mp_karak/kaunas
* mp_mw2_term
* mp_overpass
* mp_zaseda
* mp_zom_assylum
* mp_aztec
* mp_u7_trinsic
* mp_kaunas
* mp_dome/dome_night
* mp_hisar
* mp_karrak
* mp_summit
* mp_4nuketown
* mp_school
* mp_shipment3
* mp_sc_hangar
* mp_hangareturn
* mp_georgesq
* mp_Kowloon

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About the Mod:
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The mod is basically a zombie game type where you have to survive as long as you can, killing AI zombies which come in 
waves of your choice. Thats right Zombie bots.

So how do you play and customize

As you have the mod, with your own server or locally, you have full customization on the mod. Basically player have to 
survive from the zombie invasion, which the mod is entirely based on. There are waves which zombies will swarm the map 
and try to eat you, each wave the number of zombies increase, making it harder for the player. between each wave, theres 
a grace period (when its safe and all zombies are eliminated from the wave that just took place) there are depots which 
spawn on the map which regenerates your ammo, and gives you time to hide somewhere else. however, if zombies kill all the 
players, game over! Additionally most of the game settings are changable such as the zombies per wave; number of waves 
and grace time. Including much more such as zombie strength/speed. Look down to "Changable settings"

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Features:
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* Waves of angry zombies
* Single Player & Custom Weapons
* Custom Rank System
* Ability for admins to use custom music
* Custom HUD
* Anti Camp System 
* Custom Pickup System
* Custom Menu
* Night / Day settings
* Custom vision settings
* 1st / 3rd person views
* Custom Server messages and kill spree messages
* Differant wave settings
* Custom admin features
* Trader menu
* Ammo Drops
* AC130 25mm Chaingun Hardpoint
* AC130 40mm Cannon Hardpoint
* AC130 105mm Cannon Hardpoint
* Napalm Airstrike as well as normal Airstrike
* Nuke
* Tesla Support Cannon
* Blackhawk Support Chopper
* Artillery Cannon
* Apache Helicopter Support
* Player Death messages
* option for admins have a Mod ban list for Pure Humiliation whenever a banned player spawns
* Option for a Special Admin Weapon
* Admin Messages whenever Spawn
* Advertising Box
* Berserk Mode
* Squads Menu
* Custom player Health
* Last stand will Work
* Mapvote

* The Custom Weapons are back:
* Special1_mp
* Special2_mp
* Special3_mp
* Special4_mp
* Special5_mp

* Berserk Weapon = Double barrell Shotty = Defaultweapon_mp

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changes from X14:
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* Extensive Model Changes see below

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Custom Gamemodes
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Onslaught: Infinite Waves each wave is incrementaly longer
Survival: Normal BTD gametype

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Custom weapons X16
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M9 Beretta:	 	SOCOM
HK USP: 		USP (Unchanged)
Colt M1911:		AY69
Desert Eagle:		Colt Anaconda
Desert Eagle Gold: 	Desert Eagle

M16A4:			SCAR Assault Rifle Working attatchments,GL, Silencer, Acog,Reflex 
G3: 			M4A1 Assault Rifle Working attatchments,GL, Silencer, Acog,Reflex,Eotech 
AK-47:			MW2 AK47 Assault Rifle Working attatchments,GL, Silencer,Acog,Reflex 
G36C:			Grendel Assault Rifle Working attatchments,GL, Silencer,Acog,Eotech 
M4 Carbine: 		Scarab Assault Rifle Working attatchments,GL, Silencer,Acog,Reflex
M14A1:			G3 Assault Rifle Working attatchments,GL, Silencer,Acog,Reflex 
MP44: 			XR2 Assault Rifle (Working attatchments, Comes (Bling)silenced + Reflex

Skorpion:		MP5 Working attatchments, Silencer,Eotech
Uzi:			K-Volt Working attatchments, Silencer,Eotech
AK74u			PPSh-41 Working attatchments, Silencer,Reflex
P90:			Feline Working attatchments, Silencer,Reflex
Mp5			Crossbow Working attatchments, Silencer,Reflex

M1014:			Jackal Shotgun
Winchester1200: 	XM2014 Shotgun


M21:			MW2 M14EBR Sniper Rifle working attatchment, acog
Dragunov		Dragunov Sniper Rifle working attatchment, acog

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Custom Zombies:
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Makron: The Makron from Quake IV the Ultimate Challenge on a server should be set with a recommended of at least 50K HP
Test Zombie: The stock Zombie from BTD

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Custom Player Models:
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Assault:	Ghost Afghan
Spec Ops:	Captain Price		(COD4 SP)
Heavy Gunner:	Dragon Knight		(Mass Effect 2: (Dragon Age Origins DLC))
Demolitions:	Nova			(Starcraft 2: Wings of Liberty)
Sniper:		Zoey			(Left 4 Dead)
Berserk:	Ceph Stalker		(Crysis 2)

Admin Models:

Anna					(Onechanbara Vortex)
Nyreen					(Mass Effect 3:Omega)	
Castanic Heavy Armor 7			(Tera: Exiled Realm of Arborea)
Reiko					(Onechanbara)
Saaya					(Onechanbara Z Kagura)
Soap Mactavish				(Modern Warfare 3)
Tali Zorah Vas Neema			(Mass Effect 2)
Freyja					(Tera: Exiled Realm of Arborea)
Celine					(Tera: Exiled Realm of Arborea)

Dev Models: (probably wont ever see these)

Pyrrha					(SoulCalibur V)
Momiji					(Ninja Gaiden 3)

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Changeable settings:
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* zombie health
* zombie damage
* Zombie Speed
* Zombie Spawn speed
* Gametype
* wave settings
* grace time
* night / day
* vision settings
* message settings
* pickup settings
* admin settings
* ingame menu
* music settings
* Hardpoint Killstreaks

 + many more

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Current known issues:
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* zombies will sometimes get out of map
- fix - dont let players camp near edge of maps

* the Nuke may sometimes ban players
- fix - hopeFully Fixed

* the blackhawk sometimes gets stuck
- fix - Should Have been Fixed

* zombies somtimes go under the map
- fix - undermap timer, if zombies are under the map for more than 10 seconds they will respawn

* zombies walk through some walls
- fix -  dont camp on top of them, redone some more waypoints, some of this is related to how the map is made.

* few maps wont work due to lack of waypoint files
- fix - create waypoint files ect for new maps

* few maps dont work due to Xmodel limits
-Fix - remove them from the map rotation

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Special thanks:
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A small list of people Hacker22 would like to thank.

* You the Players, thanks for all the support, we are glad you like the mod.

* The original BTD Development Team:
- Abney Park
- H0ly
- Kill3r
- Stab the Catt

* Audioghost for his Awesome Work on BTDx and his Artillery script

* Zod for some of his Ideas some of which i used in this Build

* Pezzalucifer and his work with PeZBOT, without that this would not of been possible

* Zimmerman for doing the Trader Voice for BTD 2.2 

* Treyarch for releasing the sources for some of there Models

* Infinity ward for making COD4 in the first place

* all the modellers on FPS Banana.

Enjoy the mod!

Note: all files contained in this modification belong to the Before the Dawn and Alpha_X Development team and other parties stated.
Please do not decompile the mod.ff

Thanks 

Hacker22





 